Livecode Shader Workshop

Demo - Drops

Tools: OpenGL, LiveCode, The Force

DROPS, is a live sound reactive shader, based on OpenGL, coded on The Force. Project uses the sound of the drops to trigger corresponding animation( /visual effects here).
Project uses the " Uneven Capsule " from Inigo Quilez’s page for 2D, to generate original graphic. Then,it combines the arguments of the uneven capsule with time and bands function - making the graphic become dynamic. When the sound is detected louder, the number on y coordinate goes up, and the "drop" jumps down.

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sdUnevenCapsule Fuction

float sdUnevenCapsule( vec2 p, float r1, float r2, float h )
        {
            p.x = abs(p.x);
            float b = (r1-r2)/h;
            float a = sqrt(1.0-b*b);
            float k = dot(p,vec2(-b,a));
            if( k < 0.0 ) return length(p) - r1;
            if( k > a*h ) return length(p-vec2(0.0,h)) - r2;
            return dot(p, vec2(a,b) ) - r1;
        }

Main Fuction

void main () {
        vec2 pos = uv();
        pos = mod(pos, vec2(pos))+pos;
        float shape2 = sdUnevenCapsule(pos+vec2(0,-2.+bands.y*5.), 2.+2.*sin(time), 1., 5.); 
        shape2 = ceil(shape2);
        pos = pos + vec2(bands.x,bands.y);
        float shape1 =circ (pos);
       
        
        vec3 brightness = vec3(0.2);
        vec3 contrast = vec3(0.2,0.23,0.34);
        vec3 osc = vec3(0.2,0.24,0.4);
        vec3 phase = vec3(0.3);
        
        float shape = shape2*100.;
     
        vec3 color = cosPalette(shape - time/2., brightness*4.,contrast*.5,osc*0.9,phase*10.);   
        gl_FragColor = vec4(color,1);
    }





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